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The mass of tires is basicly useless since game engine only work with pattern.Ībout error message when files dif.Wow, each day I see new blogs concerning ATS, I can't wait to play it. That almost means: do what you want with them but don’t hold me responsible if anything goes wrong.
#SPINTIRES PLUS LICENSE#
This mod, its source code, and the plugin’s source are distributed under MIT license terms.
#SPINTIRES PLUS MOD#
This mod doesn’t officially support Legacy ST, however some options might still work. Then play without it/them until the next ST+ update.īruteTerror reported that the AllowCustomObjectsInMP option works for real MP sessions (game version 03.03.16). When that happens, disable all features, then enable them one by one (you need to restart the game between each try) and report what feature(s) broke. There are chances that parts of this mod break at each game update. Unzip d3d9.dll and SpintiresPlus_config.xml in the directory that contains Spintires.exe This file is also the mod’s documentation.
#SPINTIRES PLUS CODE#
Basic plugin support if you want to write your own code patches.Įach feature can be individually (de)activated in SpintiresPlus_config.xml. Replacing engine powered winches by battery powered ones. Disabling cloaks, damage, and fuel consumption. Restoring lumber yards in hardcore mode. Forcefully loading logs onto a trailer even if your truck is “incorrectly positioned” (at your own risks…). Preventing the game from turning off cruise controls when you engage the auto gearbox. Increasing mud rendering distance (up to about 4x), and terrain LOD (a bit). Disabling suspension damage and speed damage (can’t separate the 2). Disabling the “Game files differ from original package…” error when playing MP maps witch custom objects. 4 new wheel xml tokens, allowing to put numeric values for mass, friction and softness while keeping compatibility with players not using ST+.
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Fixes for the wheelmass bug (or rather: bugs). Changing the number of load points needed to complete an objective. (Causes UI distortion, sorry it’s hopeless). Possibility to adapt suspension to each wheel set. Removing the min/max restrictions on some XML parameters.
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Hiding the HUD (ex: for vehicle showcases or machinimas). Locked trucks listed at the truck selection screen. Preventing visual representation of damage on trucks. Preventing automatic cabin camera orientation when driving. Possibility to hide steam name+pic separately from the rest of the HUD. Changing the max angle of the cabin camera. Experimental support for tank-like steering. New, less forgiving, method to calculate difflock stress. New menu to select what addons you start with. Allowing havok to handle more complex simulations. New constraints between physical bodies (allowing creation of tracked vehicles). Possibility to change the looks of cloaks on a per-map basis. Driveshafts no longer need to be along the length of the truck. LinkedSteering that doesn’t trigger engine sound. Using developper tools outside the proving grounds. Support for turbocharger and gearbox addons Fix for another cause of invisible cursor (experimental) New, more convenient menus for map and truck selection Customizable truck-trailer link strength Garage/fuel/objective/etc icons on the external minimap Constraints drivable outside the advanced menu SpintiresPlus is a collection of hacks for Spintires meant to alter some of the hardcoded elements.
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